Simulating Online Poker
Simulating while playing poker online, many players will encounter the “fun” or “iel” hand. These hands can be encountered after playing a few thousand hands or so. Naturally, many players will attempt to make these hands. Typically upon receiving such a hand, beginners will try to make the hand as large as possible. They open the betting and lead into a pot that will ultimately result in them losing.
While playing online, certain factors may occur that will cause a player’s hand to spiral. Given the implied odds, the reality is that anyone’s game is likely to contain some of these elements at one time or another.
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What Players Should Do About Their Opponents’ HORSE Hands
Players must be aware of their own hand, and what their opponents’ HORSE hands may contain. Naturally, since HORSE is a game involving five cards, and five community cards, chances are that one of your opponents will be holding a high card.
Simulating This fact alone makes a HORSE hand more potent that a standard (or non-high-ranking) poker hand. An opponent with a mid-range holding such a hand as 5, 6, 7, 8, 9, 10 will have to open the betting in order to protect his hand, and nothing short of a full house will presently protect his hand from being outdrawn.
For example, holding Q-6 to open the betting, one will be facing five opponents. It is highly likely that at least one of the opponents will have a higher ranking hand than one’s own, and the fifth card will be an ace. Even if one is holding an ace-high hand, however, the one holding the Q-6 will have no flush-ifications, and thus will be outdrawn.
One may also be tempted to use the ultimateaser, as it more than doubles one’s stack. However, there are two areas where such a hand may not be as effective. First, a one hundred percent increase in one’s stack is unlikely to be very useful when the final table is played, since players at that table will probably possess more of an understanding of a player’s style of play, such as whether they are a tight or loose player.
The other is that the hand will probably have less of an impact in a short handed game. That is, if the starting stack sizes are comparable, one will not likely be in a position to double up as his opponents are.
First, the fact that a one hundred percent increase would be unlikely in a six-handed game, the fact that two other players are still in the hand, factors that would prevent such a hand from enabling. The very act of betting would also be anticipated by opponents, so there would likely be some other reason for them to call, Moreover, in a six handed game, a two percent increase in one’s stack would not be out of the question.
Second, a one hundred percent increase in one’s bankroll represents a short half-round of betting. In a ten handed game, one would be at twice the amount at the middle of the table as in a one-handed game. Making such a hand requires for full consideration of both stakes and pros and the associated cuts in one’s bankroll.
There are thus, further reasons as to why such hands should more often be avoided in a ten handed game, and the decision as to whether and when to play such hands is a very personal one. This article sets out the probabilities of such hands being held by a poker player in a 10 handed game, and the reasons why such hands are more disbelieved than not.
The fact that a player would be more likely to have such a hand against a single opponent would also imply that they would be more likely to have such a hand against a mixed set of opponents. For example, against a single opponent one would have a 35% chance of winning, against two opponents it goes down to 20% and against three opponents it drops down even further to 14%.
So even if the probability of such a hand being successful is lower than 40%, against a single opponent it is highly likely that the hand would be better than 70% or better. This would mean a return of the money invested plus it doesn’t even include the pot.
Against three opponents it goes down to 60% and against four opponents it drops down even further to 54%. Against five opponents it drops down even further to 54% and against six opponents it drops down even further to 42%.
This analysis of the probabilities proves that playing such hands against mixed-armed opponents is much safer to play than against single opponents. With very little computation, you can see that the longer you wait to play such hands the better your chances are of winning.
So where should you draw the line if you are playing in a 10 handed game and the cards on the flop are not encouraging?
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